| Scion; the Tuatha de Danann |
[Jun. 25th, 2007|09:24 pm] |
Here is my version of the Tuatha De Danann for White Wolfs Scion RPG. they even get a neat Warp Spasm purview.
I've included: The Morrigan the Dagda The Donn Manannan MacLir Ogma Dian Cecht Lugh Brigid Goibnui and Angus Og
The Tuatha de Danann
The Tuatha de Danann are the immortal tribe of Ireland, children of the Titan, Danu who they imprisoned in the depths of the Other World so long ago. The Tuatha date back over 3,000 years, and individuals like the Morrigan are more ancient still. The Dannians are first and foremost a warrior tribe of gods, unlike most of the other pantheons the Tuatha have been locked in a vicious struggle with their piratical cousins for millennia, the Formorians. As a whole the pride unity of kith and kin, wild harmony with their surroundings, as well as vicious reprisal against slights and courage in battle are all things of great importance to the tribe. Their greatest weakness is perhaps that after being locked in mortal combat so long, they are distant and slow to trust their fellow gods.
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| (no subject) |
[Aug. 15th, 2006|02:15 pm] |
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I has a Promethean brain. It is squishy and I love it. Now I just need to find my Popper alien that came with X-Com Apocalypse, and have them fight. |
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| almost died today (yay!) |
[Apr. 26th, 2006|01:52 pm] |
I was getting on the freeway trying to merge left out of the soon to be exit lane, when an industrial van (no rear window) suddenly merges right, and before either of us realise whats happening I've been pushed out of control. I'm fully convinced that if i went perpendicular with the road I would have been splattered by someone behind me. Thankfully I managed to regain control and get the hell off of the freeway. But in regaining control I lost sight of the van that hit me, and he disappeared into traffic.
*sigh* |
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| (no subject) |
[Apr. 12th, 2006|05:14 am] |
from MUrans meme
Events
* 1026 - Pope John XIX crowns Conrad II as Holy Roman Emperor. * 1552 - Guru Amar Das becomes the Third Sikh Guru. * 1636 - Utrecht University is founded in The Netherlands. * 1707 - The Act of Union becomes law, uniting England and Scotland into one state, the Kingdom of Great Britain. * 1808 - Charles IV of Spain abdicates in favor of his son, Ferdinand VII. * 1812 - An earthquake destroys Caracas, Venezuela. * 1839 - The first Henley Royal Regatta is held. * 1913 - Balkan War: Bulgarian forces take Adrianople. * 1917 - World War I: First Battle of Gaza - British troops are halted after 17,000 Turks block their advance. * 1934 - Driving test introduced in the United Kingdom. * 1942 - World War II: In Poland, Auschwitz receives its first female prisoners. * 1943 - World War II: Battle of the Komandorski Islands - In the Aleutian Islands the battle begins when United States Navy forces intercept Japanese attempting to reinforce a garrison at Kiska. * 1953 - Jonas Salk announces his polio vaccine. * 1958 - The United States Army launches Explorer III. * 1958 - The African Regroupment Party (PRA) is launched at a meeting in Paris. * 1971 - East Pakistan declares its independence from Pakistan to form People's Republic of Bangladesh and Bangladesh Liberation War begins. * 1975 - The Biological Weapons Convention enters into force. * 1976 - A Dictatorship of Terror begins in Argentina. As a result of the state terrorism, thirty thousand people are murdered. Their final whereabouts remain unknown. * 1979 - Anwar al-Sadat, Menachem Begin and Jimmy Carter sign the Israel-Egypt Peace Treaty in Washington, DC. * 1982 - A groundbreaking ceremony for the Vietnam Veterans Memorial is held in Washington, DC. * 1995 - The Schengen Treaty goes into effect. * 1996 - The International Monetary Fund approves a $10.2 billion loan for Russia. * 1997 - Thirty-nine bodies found in the Heaven's Gate cult suicides. * 1998 - Oued Bouaicha massacre in Algeria; 52 people killed with axes and knives, 32 of them babies under the age of 2. * 1999 - The "Melissa worm" infects e-mail systems around the world. * 1999 - A jury in Michigan finds Dr. Jack Kevorkian guilty of second-degree murder for administering a lethal injection to a terminally ill man. * 2000 - The Seattle Kingdome is imploded to make room for a new stadium. * 2000 - Presidential elections are held in Russia, and Vladimir Putin is elected President. * 2006 - In Scotland the prohibition of smoking in all public places came into force. * 2006 - The opening gag on the Fox television show The Simpsons featured live actors in place of the animated family. |
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| Kingdom Hearts 2 |
[Apr. 2nd, 2006|08:28 am] |
random thoughts
Wow! I don't think I've ever played a game with a three hour long prologue before!
I loved the first three hours of Kingdom Hearts2, it hit the bittersweet ending I love so well perfectly.
heh, Squall and Cloud fighting togetehr back-to-back, I love it! even though I hate Cloud!
the Nobodies float around like the squiddies from the matrix
OMG is that Christopher Lee!?
Double OMG is that Terry McGinnis!
curse my slowness! I keep missing all the cool reflex moves during combat. |
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| My first new Solar of Exalted2 |
[Mar. 27th, 2006|11:07 pm] |
Well, I just made a brand spanking new Solar Exalted to break in the new edition.
She's a suicidally brave/foolhardy devil hunter in the employ of the Guild in the East. I kind of envision her as John Constantine type with smoking, swearing, and buggering being some of the foremost things on her mind.
Jemma Darling Flower Twilight Caste Solar Exalt
concept: Guild Devil Hunter Motivation: Clense the East of Devilry
Strength2 Dexterity3 Stamina4 Charisma2 Manipulation2 Appearance3 Perception3 Intelligence4 Wits4
Melee3, Thrown4 (+1 vs ghosts, +1 vs demons), Performance3, Resistance1, Survival1, Investigation3, Lore2, Occult3 (+1ghosts, +1demons), Awareness2, Dodge3, Linguistics3 (Riverspeak, Old Realm, forest tongue, Guild cant) Ride1, Socialize3
Contacts2: representing the various sources that filter independent contracts from. Follower2: When out on missions, the guild supplies Jemma with a number of gophers, guards, and apprentice exorcists Resources2: lets face it hunting dangerous spirits for a living can make a healthy living. Backin (guild)2: Jemma hasn't quite reached the heights of ambition that her exaltation will eventually lead to quite yet, and is content to ply her trade with the guild.
Willpower 6 Compasssion2 Conviction2 Temperance1 Valor4 Virtue Flaw: Suicidal Bravery, when limit breaking Jemma will carelessly throw herself into dangers open arms. Jemma checks for limit whenever facing overwhelming odds, or refusing powerful opponents.
Essence3 personal pool 15 peripheral pool 36
Charms 1st thrown excellency, 1st occult excellency, 2nd Dodge excellency Joint wounding attack, Triple Distance Attack technique, Cascade of Cutting Terror, Crafty Observation method, Spirit Detecting Glance, Spirit Cutting Attack, Shadow Over Water
Combo Seven Heavens Vengence Strike 1st thrown excellency, Joint wounding attack, Cascade of Cutting terror, Spirit Cutting Attack, Shadow over water.
throwing knives spd5 acc7 dmg4L PDV3 rate3 range15 short sword spd4 acc8 dmg5L PDV4 rate3 Buff Jacket +3L/+4B -1mobility fatigue2
Join Battle6 DDV 5/4 Soak(lb) 5/8
MDDV6 MPDV3 |
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| (no subject) |
[Mar. 27th, 2006|07:06 am] |
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I have to wonder how long it will be before someone makes a Colbert Report style blog based off of Nisarg/RPGpundit. It would be a great breath of fresh air to have someone air Nisargs frothing hate/mysogyny brought to the fore of discussions. |
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| Happy Birthday Spook! |
[Mar. 26th, 2006|07:45 am] |
hapyy birthday to me, happy birthday to me!
The beloved SO got me a brand spanking new logitech cordless keyboard and mouse set, and a peachykeen printer/scanner/copier. yay!
here's a quickscan of Cavalier my PC in a teensupers game I'm in. He's not done yet.
( Read more... ) |
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| anime based ripoff games!!!! |
[Dec. 5th, 2005|12:28 am] |
well, my Fair Folk game is postponed due to my not being able to stop my brain from thinking of new stuff.
I've been thinking of games that riff off of Neon Genesis Evangelion and the Vision of Escaflowne. Here's a bit of the summary for Neon Genesis de Danaan which was inspired by NGE and this crazy bastard http://deoxy.org/timemind.htm
( Read more... ) |
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| more Fair Folk stuff |
[Nov. 12th, 2005|05:21 pm] |
My Fair Folk game is slowly coming together. It's taking place in the Southwest of Creation, in the archipelago about a half inch west of Bluehaven.
( Read more... ) |
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| (no subject) |
[Nov. 9th, 2005|02:45 pm] |
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the power has been out for 4days now. I'm posting this from home using about 300feet of extension chord to |
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| DA:Fae stuff. |
[Nov. 4th, 2005|12:48 pm] |
Heres a bit of Random Fae stuff I've collected.
Faerie Features! ( Read more... )
and a few cantrips. can you tell I was playing Exalted alot while making them?
( Read more... ) |
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| Exalted the Fair Folk |
[Nov. 3rd, 2005|10:52 am] |
I'm getting ready to ST a solo game Exalted: the Fair Folk. I've been waiting forever to run this, so I could play with shaping combat. I suppose a brief introduction is in order. the Fair Folk are basically the hordes of beautiful, soul sucking, monsters beyond the edges of the world; faerie pretty much. This game will be taking place in the Middle-marches of Raskshastan about an inch (re: 800miles) east of Blue Haven, and the islands nearby.
She has decided to play as a noble of the Ornamental Raksha caste named Shiasma. Ornamental seek to shape themselves to the desires of those around them, which pretty much guarantee a fair amount of intrigue and court politics. Shiasma is a dream come true to all who look upon her, smooth coral skin, un-obstructed by cloth other then a fish scale kilt and various bits of glamoured jewelry. Her pale orange hair falls gently flows over her breasts and the small of her back, her face is shaped in the predatory symmetry of her kind, blazing eyes, pouted smile, and pointed nose, all appeal to the basest desires of man and woman.
In her service are over three hundred of the commoners of her kind. the only notable of them are Doughan a valor craving warrior whose shape is drawn from the sleek and powerful sea lion. He is the captain of her collection of warrior and lead bodyguard. the other is Kieli a diplomat, shaped as a woman with translucent skin and the writhing tentacles of a jellyfish for hair. At her side is (uhh name i forget the name at the moment) a giant nautilus 5yards tall that floats above the ground, armored by its great spiraling many hued shell, its great barbed tentacles reach for Shiasmas' enemies to rend them limb from limb.
Siasma currently resides in the Winding Labyrinth of Joy, a massive spiraling seashell of polished green glass sitting atop the placid surface of the sea. Inside vast and twisting sections cut themselves from the walls, huge courtyards, dinning rooms, and bed chambers, when the dwellers wish the doors or wall will frost for privacy. The Lord of the Labyrinth of Joy is Tairn the Dawn of Avarice, an Eshu caste noble. As a creature of fancy he is easily bored and often sends his court to find entertainment for him. As such he has asked to be met by representatives of the Great Courts so they may try to persuade him to their cause, of course he has no intention of joining any of them, but the intrigue is always interesting..
Some of the other residents of the Labyrinth are Faliah a proud and proper Courtier in exile from her Southern court. Malindreas the obsidian Artisan, Reask a metal haired sword dancing Xia, Truss the Orca colored Scribe and gossip, and Nayel he heart gladdening spear a Cataphract and rival of Shiasma.
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| Exalted, Day caste Abyssal |
[Nov. 3rd, 2005|07:50 am] |
juts so I post something usefull every once in a while here is the Hungry Butterfly, an abyssal Exalt I made a while back.
he Hungry Butterfly is simply a myth. A legend and nothing more, or so they say. To those who know better, she is short of height, light of weight, and lithe of body. Her body is almost completely wrapped in white strips of Linen. All except her lower face, hands, and feet are covered, exposing pallid flesh and a deceitful smile for all to see.
No mortal being has ever witnessed what horrors lay beneath the pale linen.
Born to a whore and left to the dark streets of Nexus the girl who would become The Hungry Butterfly turned, as many orphans do, to prostitution and pick pocketing. On her sixteenth year a somewhat wealthy guildsman came to purchase her for aid in quenching his peculiar kink: asphyxiation. In the middle of her services he asked her to choke him, something she had never done before but was willing to do for an extra silver. This was an unknown idea to her, but she was being paid for her services, so she ignored the strange feeling it gave her. Continuing to ride him she began to choke her client, and he wildly bucked at her, so she choked harder. Instead of the usual feelings being pushed away to makes things pass faster, she felt in control, empowered, dominant even. This sent her into blind ecstasy, which ended only when the life had flown out of her client both literally and figuratively. Laying on the fresh corpse she breathed heavily, trying to catch her breath as her mind went over what had just happened. “That was Good.” She concluded as she composed herself and then slipped into the night. The girl who would become the Hungry Butterfly vanished, and those who knew her would never see her again. Years later, a patrol of the city watch was called upon a grizzly scene. Inside an old rundown tenement building where nearly forty men women and children had been strangled to death. “A demon is upon us!” the populace cried. Within a fortnight children were kept indoors, beggars found any flophouse to call home as the city watch came out in force. All were awaiting the terror that would surely come in the night. They waited, and for a week they prepared but nothing came. The Horror that would come drag children from their beds, and devour those who would brave the night, Never Came. Nothing. “A fluke.” “A passing demon.” They said confident they were now safe. “The threat is passed.” They claimed, and Nexus soon went back to its routine. Things went back to normal until a year and a day later, when a small brothel in the cinnabar district went silent, all twenty prostitutes were strangled just like in the tenement building. And once again the city went on alert, exorcists and monster hunters were called, but their efforts were fruitless. This trend continued for five years, with the massacre of an entire building each year. Then on the sixth year an explosion rocked the riverside. She, the girl whom would become the Hungry Butterfly, had chosen her ultimate prey: a Prince of the Earth in the form of an Outcaste Merchant Marine Captain. But as mortals often do, she underestimated the Exalt and he ignited his anima as she pounced for his throat while he slept in his ship’s cargo bay. As the Fire aspect’s anima flared to life, the cargo of Fire Dust that was bound for the mercenaries of Nexus exploded, engulfing the ship in a holocaust of heat, screams, and flame. All aboard were killed. She was thrown to the docks, where she lay twitching and more than half dead. Her eyes had melted in their sockets, her flesh burned away to the muscle and sinew, her innards cooking from the insides out. Time seemed to fade away into nothing, and amid the cacophony of burning flesh and wood a voice spoke to her. It congratulated her on her scope and effort, and offered her the opportunity to continue her work on a scale she could never before imagine. Kings, Queens, Exalts, and Gods would fall from her clutching embrace, if only she would accept the nihilistic fervor of Oblivion. Her response was simple and clear, “Did I not already?” With that a cold darkness came down to extinguished the fire and carry her away. The people of Nexus sighed with relief as the year ended with no macabre massacre. Many years later the gates of the Deathlord’s citadel swung open to reveal a figure clad in linen wrappings from head to toe, and a new greater terror was unleashed upon Creation. The girl, who would be the Chrysalis of the Hungry Butterfly, now was. |
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| NWoD: Mage |
[Oct. 29th, 2005|06:57 am] |
a few weeks ago I finished running an extended Mage prelude for one of my players. She played as a teenage urban explorer (Cassie) newly moved to a rustbelt city in Michigan, and getting caught up ina wierd ghost story that took her on a tour of fictionalized versions of real Michigans UrbEx/Haunting hotspots. It all wrapped up at the semi-mythical Junction. An abandoned saylum in the middle of the Western Michigan woods, where Cassie put an abused ghost haunting the place to rest while evading a red-eyed shadow spirit that was hunting her.
During the course of the Junction chapter she Awakened as a Moros Mage and enscribed her name on the Watchtower of Stygia during a mystery play. The prelude left with her choosing to leave her friends and family to follow Cold (an acanthus she met in the Junction)to grand Rapids so she could be initiated into Awakened society.
I mention this because during a conversation about the game we joked about how some of the characters were named after those in the Resident Evil series. We had a Leon, Claire, and Kennedy. I joked that maybe I should have introduced Chris, Claires brother who wanted to become a police officer. She agree'd and suggested she run into Chris at an evil pharmecutical ompany that was making zombies.
So in honor of that I made up Cerberus Securities the Seer Cabal of Grand Rapids and Western Michigan. Its master A moros by the name of Experation lead a group of Chemists and Engineers to build a machine which he imbued with the ability to animate corpses. I'm waving the disbelif generated by seeing zombies for dramatic purposes.
the Post-Life Actuator OOOOO Quicken Corpse Revenent (Contingent, pull of an activation lever in a controll room)
the PLA is a cylindrical glass tube attached to a complacated set of mechanisms and computer to monitor and control the machine. When in use the tube is filled with an noxious green fluid that will re-animate the dead. It has two settings the first activates a Quicken Corpse spell, and the second is a Revenent spell.
Currently the as of yet company has about 3dozen zombies in various states of decay, and makes another 2 zombies every week. The corpses are kept in special holding pens while whe researchers are searching for a mundane way to halt the progressing rot that eventually overcomes the zombies. |
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| random Exalted stuff |
[Oct. 28th, 2005|06:39 am] |
thisis my Daybreak Abyssal I made back in the day. He's old and needs his Combat Charms retconned to be viable in combat.
He's a Necro-Mechanic that comes complete with a few custom charms that might have been better off as Necromancy Spells
Ceaseless Harvest of Wisdom
The Daybreak appears wearing a pointed woven farmer’s hat strapped over a tightly bound black hood. In place of a Face the Harvest of Wisdom has a pallid mask with black half-oval eyes, and a small painted “O” for the mouth. He wears a large black billowy padded shirt and pants. A hard leather vest inscribed with axioms of tireless work covers the chest of the shirt. His leather work gloves once the color of a newborn calf is now stained with the congealed blood of a thousand gibbering corpses. A tightly bound sash of crimson is held in place by a buckle wrought in the shape of a spider web, and a worn pair of heavy-soled boots clack on the polished marble floors of his manse. Beneath his elaborate dress is a horrible sight. His entire frame holds a pincushion’s worth of puncture wounds caused by an insidiously sharp stiletto constantly oozes the black bile that passes for his blood. His unseen eyes are gray covered by the milky stare of a corpse long dead. Hollow cheeks, a skeletal caved in nose, decaying teeth, and splotchy liver spotted skin are all hidden under his mask’s placid veneer.
Born in Lookshy the man who became Harvest of Wisdom was brought up in a family who had produced a long line of fieldmedics. Since his early teen years he was groomed to take up the family legacy, learning the ways of surgery, first aid, and the easing of death. It didn’t take long for him to see battle first hand during his apprenticeship, and no amount of training could prepare him for the horrors that field surgeons had to deal with after a battle. It was a living nightmare of hacking through arms and legs with bone saws, men who were so addled they would never go home the same, the smell of rotting flesh, and having to fight with the rats and crows to save those who weren’t quite dead.
Over the years he grew to ignore the slaughter of men. He practiced his invaluable trade with a cold finesse, not seeing the grimace of those who saw that he was to be their chance of survival. He had turned the bulk of his free time to making cheap, easy to maintain prosthetic limbs. As of yet his studies had cost many soldiers whatever had remained of their mangled limbs. Men and women suffered under his experiments; but he was close, very close to success. On the day a poor shell of a man had manipulated his cold wooden fingers to skillfully write his name was the same day his Dragon’s commander could finally no longer tolerate the grim calculated disfigurement of already mangled soldiers. He was struck down by a stiletto, and with each stab the proper treatment of each ran through his mind. ...Apply pressure.... Clamp ruptured artery... impact trauma to the rear of skull... may cause concussion...seek another way... in death your dreams can be attained... His thoughts were slowly replaced with those of another. A Deathlord spoke to him in the moments between life and death, and gave him the choice of perfecting his craft or forever sitting on the cusp of his goal but never being able to attain it. He chose to accept his Black Exaltation and would forever be known as the Ceaseless Harvest of Wisdom: crafter of unholy mockeries.
The Harvest of Wisdom is also known as The Untiring Tiller of Undeserving Soil. He became learned in the ways of the dead, and set to work with his Deathlord’s armies in Creation. Quite soon he discovered that, aside from his fellow Abyssals, the armies of Oblivion are man for man inferior to the living. Well-trained men could decimate zombies and skeletons. War-ghosts could only be used in special circumstances, and Nemmisaries while a match for mortals, were the elite of the walking dead, and only available in small numbers. For years he toiled for ways to put the bulk of his liege’s armies on par with those of the living. In the early days of his training he was taught the Bone Graft Technique, which allowed him to replace limbs of flesh for those of bone and steel. If he could improve upon simple prosthetics, he could theoretically make a mindless zombie more then a simpleminded weapon of terror, and it would be an efficient killing machine, a match for any mortal soldier. So the Harvest of Wisdom petitioned his Deathlord for a small manse in Creation and a number of undead to refine and practice his theories upon. His Lord approved the request and lent Harvest of Wisdom a ruined Abyssal manse in the Hundred Kingdoms, as well as an appropriate amount of jade to fund his endeavor. So the Ceaseless Harvest of Wisdom gathered his mortal apprentices, several hundred zombies, and a small amount of more advanced walking dead. Together his host traveled through the Labyrinth to the broken gates of the Shattered Garden. From there they entered Creation and silently went about their work. It took many years of trial and error, the dungeons brimming with failed experiments, and the occasional experiment escaped to the shadowland surrounding his manse. But eventually success was his, in the creation of the Flesh and Steel Incorporation Method he could create limbs and organs superior to those of flesh. And not long after this discovery he created the Necrotic Armament Implementation that allowed him to create and implant a wide variety of gruesome weapons to his zombie hordes. With the thrill of success bolstering his confidence he theorized even more advances. He dreams of building automata, from dead flesh and iron to the creation of artificial hekatonkshire that would lay siege to the cities of the living. All he had to do was enhance his current horde and lay waste to the surrounding lands, then his master would see his true genius, and allow him to augment the entirety of his legions.
The Ceaseless Harvest of Wisdom is a cold callous individual, hardened from bearing firsthand the carnage of war. His Black Exaltation has only heightened his uncaring demeanor. He lives for his work, his goal of eventually throwing away ALL flesh in exchange for scrimshawed bone and steel. Luckily for all, he currently works exclusively with the dead. He sees men and women as nothing more then a collection of limbs and organs ripe for the harvest. His speech is a precise calculated monotone drone; his sentences are long overcomplicated and analytical. His motions are a sort of shambling grace, and his hands move with a surprising amount of manual dexterity.
The Ceaseless Harvest of Wisdom, a Daybreak caste Necromechanic
stats follow ( Read more... ) |
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